Kamis, 16 April 2015

First impression of Wartune patch 4.0

When a patch bring a lot of new things, I am always excited and afraid at the same time. Excited since I like to explore, afraid since patch is most of the time more lag, bugs, and lately, massive nerfs. So here is my first impression after 1 day:

Good features
  • Elemental forest mpd. This is a real challenge, with good rewards, I like it. Nirvana was a disappointment when it came out, we beat nm easily on the first day. We beat this as well, but it was hard (Please note that the buff from electro boss CAN be dispelled!)
  • Farm. Farm looks like fun! More things to do, but does not require significantly more time. I only regret that energizing other players tree is more clumbersome.
  • World boss. You can hide other players, a little help with the lag. Another, probably unintended feature... the 2nd WB couldn't kill anyone. Was fun to survive again :) Same with guild boss.
  • Improved login and guild wheel rewards, free mount in arena shop. It's cool :)
  • Reduced tank time. Winner team needs only +5k points, so it ends easier (but it's easier to miss a kill and lose the chest).
  • Item stacking. I have seen mount hoof can be stacked now to 9999, maybe there are other items too. Still don't understand why they couldn't do this to ALL items. An 5thpage is also handy, but it gets harder to oversee all my items.
  • Necro and Purgatory maze now free.Great! Just be careful to unclick the crypt key box each time, because otherwise you lose 3 keys. Too bad these are not in the devotion list, that list is a good checklist to see what did I do and what not.
  • Increased gold capacity. Another great change, now I can save up more gold for events like holy forge (if they ever add vulcan's hammer), and can still gain gold via town/gold mines.
  • ToK chests give Eudaemon items as well. Loot upgrade for old events is always good, too bad they didn't do this for other events like sylph arena, gods descent, duel arena etc.


Bad features
  • Dimension nerf. Dimensions now give much less resist bonus. I understand this was necessary so people spend balen on upgrading resist crystals further. Still, after the first nerf the bonus getting nerfed again is a proof of the designer's inability to do his job. I wouldn't be surprised that after people spend a truckload of balens getting lvl 10-12 resist crystals, resist itself will be nerfed. And a set of lvl 12 resist crystals giving the SAME bonus as a set of lvl 7 now.
  • Dimension plunder. Now you can attack and steal other players dimensions. I did not try this feature yet, but it can generate a lot of hatred.
  • Sacrifice. Something went very wrong here. I opened 50 dimension chests I saved up, and I did not get a single offering. I also wandered around in 3 entire dimensions, and did not find a single „Dragon Den” which is supposed to drop these offerings. So these are either super-rare (then why the daily offering limit?) or it's not in the game, and they will sell them for balens later.
  • Sylph arena nerf. Now you get 20-50 points per win, instead of 200-250. But the point limits to reach the next category did not change. So reaching diamond is impossible now. Either points will not reset at the end of the week, or something went very wrong here.
  • God's descent reward nerf. They should have upgraded the reward for God's descent since a long. Instead, they reduce it! What a twisted thinking...
  • Eudaemons. Eudaemons brought even more lag to the game, and this is something we do not desire. A million new way to spend balens, while not making the game more enjoyable or fun, I dislike this addition.
  • Goodies link. While I could enjoy this mini-game, the lack of reward makes it completely worthless. If you pay attention, you don't need the bombs (they just find a pair for you), and you don't really need the shuffle either (the table shuffles automatically if there are no matches left), still, time is a limiting factor. If you want to go anywhere, you have to keep buying stamina for balens. I got the 3rd chest by spending 200 bound balens (the first chest which contain something what looks remotely useful), but it was really just a waste of time, I won't play this minigame again unless I have a lot of free time.
  • Minigames (jewel hunt, fishing, goodies link, underground palace) alternating every week. One of the most fun things I still enjoy in Wartune is jewel hunt. I do not find fishing such a fun, but still, it can provide fashion cores, so I would hate to lose that. I see they are trying to reduce playtime for us, but this wasn't a good idea.
  • Blood Inferno. I heard it became harder, boss stunning people for rounds etc... I couldn't check it, we are not doing BI because the reward sucks. So if it got harder, with the same loot, it's just a reason to continue avoiding it.


Also I am missing some things which I expected from a large patch like this. Namely, a way to finally get vulcan hammers, empire truncheons, advanced mahra and sepulcrum. Also, some way to exchange the useless items for something useful. Looks like we have to wait longer...

All in all, I do not have positive impression about this patch. The good things are shadowed by the nerfs, unnecessary changes, and poorly designed new features. I wish the developers would sometimes communicate with their players via votes and questionnaires. This way they could make a much better game.



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