Sabtu, 30 Januari 2016

Wartune patch 5.5 analysis

As usual, here is my summary of what's good and what's bad in the Wartune 5.5 patch. I had some days to try out everything so I hope I will not miss anything.

Good features

Selling eudaemons
You can sell your eudaemons. Finally! And that's the end of good features :(

Bad features

Knighthood
I already wrote in detail about Knighthood and Tatoo requirements in my previous post. The concept itself - giving better, improved skills, new talents and extra stats if the player reaches a specific tattoo total - could be good. But the requirements are impossible to fulfill without spending thousands of dollars, and the knighthood skills, although stronger, include some heavy nerfs, like taking away healing from mages. Not to mention new talents costing hundreds of thousands of balens. All in all, this is a bad feature.

Archeology
Aside that this feature is stolen 1:1 from World of Warcraft, this could be a good feature, but it is messed up like everything. First of all, 30 attempt per day, its 15-20 minutes, mindless, boring grind, increasing game time unnecessarily. Second, the rewards have some good things, but the majority you get for your time is still daru, soul crystals, epic armor shards etc. Without the total junk rewards, and attempts you can collect up (like with great card hunt), this could be an okay feature, but as it is, it's one I don't like.

General wilderness changes
Along with the addition of archeology, the graphics and size of the wilderness maps has changed. They put a lot of effort into redrawing the graphics - but still they did not put any effort to ensure that flying mounts can fly over it, making movement incredibly clumsy over there. Also with decreasing the map size, weaker players can no longer hide from plunderers in far corners of forgotten zones. So players constantly have to buy goat for their gold, then change back when they need the money. This is such a dumb, brainless change. But at least you don't have to buy the spirit covenant anymore. You can find the bosses with one light, so no need for boss radar, and auto farm is now bugged beyond recognition, so spirit cove is a no-go.

Farm changes
I think there were some good intentions with the farm changes, but it didn't go well in the end. Energizing friends farm goes faster now - too bad no one will bother doing it anymore. Now the farm is taken into 3 separate parts. If you invite someone for bonfire, he will no longer be able to energize your tree, revive your farm and do your animals meanwhile. You can't do this either while waiting at your own farm. Also now it's much harder to find things and notice when you need to do something, you will miss revitalizing your marriage tree even more often.

Cloud city and item changes
Many things went to new places. The Henna lab icon disappeared, and went to a building - now it is much more likely that you will forgot about it. And now you can't do it while blitzing, or while waiting the others in spire or tok lobby. The same goes for great card hunt, previously I could do it while in a farm, no more. 

World Boss nerf
There is no longer gold reward for high damage in World Boss. It utterly amaze me how they can spend time to nerf something, make it worse for the players, and unable to correct a sngle number, maximum HP of World Boss which is a problem since many months. Servers killing WB in 1-2 rounds, all other source of gold removed from the game... If you don't have a few alts to plunder each day, you can't even pay for your blitzes anymore :)

Other features removed
Several other features have been removed, like maps, thieves etc. If this would have made the game loading ANY faster, I would welcome these changes. But as always, with each patch, the game is more laggier, takes more time to load. Since 5-6 months, they still did not turn on caching, every time you start the game, it download every data from their server. This is such a big problem by now, everything else fades by it, the game is unplayable now.

Sadly, each patch is making the game worse than the previous one. And while the patches just add more bugs and never fix any problems, he devs are always busy to add more nerfs. For example, check out the eudaemon diamond synthesis coming up tomorrow - it get the same insane nerf like normal gems. There is no longer unlimited component for the event, you can make each gem only once per day. Which means, this event is not doable anymore, like divine soul synthesis, it is effectively "out of order". Same for the eudaemon material events, you no longer get back 25% of what you used :(

Return Player extravaganza is running now, they try to lure back players who quit - but they can't lure them back by offering some items. Whoever has quit is not interested in those. The only way to bring back some would be by fixing the problems, and undoing nerfs - but thats not gonna happen. Right now, my advice is, do not recharge anything, regardless how good offer you see. The game has reached a point where is is unplayable. In the past year, the devs made it apparent they don't care about your opinion - then show them they wont get their salary until they change their way of thinking.








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