Tampilkan postingan dengan label eudaemon. Tampilkan semua postingan
Tampilkan postingan dengan label eudaemon. Tampilkan semua postingan

Sabtu, 05 September 2015

Wartune Bounty Targets

Bounty Targets is one of the better additions to Wartune. A good, challenging event, which does not become boring, and has good rewards.

When I first saw the 8 absolutely trivial opponents, I wondered where this will go. Then, each day, when I completed the entire table, I got a slightly more difficult, higher level one. Eventually, I had to start using skills. As it grew harded, I was afraid I reach a table where I can't beat anything, and the event becomes impossible for me. Fortunately, this was not the case. When I reached the lvl 80 boss, from that on, the table did not get stronger. Every time, I got 8 opponents, between lvl 76-85. The 83+ opponents seem totally impossible for me. The magic immune guy simple heals more in a round than the damage I deal. But the ones before him, I can beat, with a little strategy. I want to share this with you.

First of all, you have to make your eudaemons as strong as possible. Yes, this is pretty obvious, I guess. Eudaemons inherit the percentage of your BR: so the stronger you are, the stronger are your eudaemons. You also have to be aware that if you use tea, scroll, potion, making your character stronger, that will make stronger your eudaemons too. So it is a good idea to buff up before bounty targets. 

Also sylph assignment is important. Normally, you assign your strongest sylph to your character, and the second strongest PATK/MATK sylph to your eudaemon (depending if the eudaemon is PATK or MATK). Here, you should use a different strategy. Assign your strongest sylph to your main eudaemon, and assign your second strongest to yourself (preferably one which grants HP bonus). This way, your main eudaemon will be much stronger.

About the skill use. Fortunately, these are on fast CD, and reset before each fight, unlike in sylph expedition. Please note that always your weakest eudaemon will use the skill, and he will do it very fast.

Please also note it is impotant what skills do you set for your eduaemons. Your eudaemons will not use delphics, so if you put in 2 slot the delphics, he will use the other 3 skills. For archer, i recommend incendiary shot, lunatic fire, and bloodthirsty strike. For mage, suntoria, restoration and rain of fire. For knight, whirlwind, apollo shield and ultimate slasher. Scourge mage skills seem to me pretty weak, I keep my scourge mage weakest, so he is using the bounty skills.

For the bosses 78 and below, I just start for with potent hero's blessing (+100% attack), to get rid of the trash mobs before they damage my characters. Please note you can alternately activate the first 3 skills, they have very low CD, and stack up 5 times. This way, why your other 3 eudaemons are killing the trash, you can build up a nice buff for your team. For the boss himself, I start with physical or magical force to give immunity for my team for 2 rounds. Then just buff (hero's blessing, potent hero's blessings) and heal (healing praying, potent healing praying). If one of your members die, its best to use revive first, then potent healing praying for entire party immediately after.

Boss 79 (or 78?) is a problem, because the trash mobs have a nasty damage shield. Here I use potent hero's blessing, then physical shield to reduce damage, and spam heals when necessary. You have to time heals for maximum efficiency.

Boss 80, the trash is ugly too, because each have a special attack which can kill your entire party. I do the same buffs as with boss 78, and when the immunity expires, and the aoe hits my party, I use aoe heal immediately. To survive this aoe, you really need to max out HP and buff before the fight.

Boss 81, Lurker Loen, this one has a total annihilation AoE eventually, so you have to kill it quick. For this reason, do not use potent hero's blessings on the trash. But feel free to use physical force, and heals to make sure your entire party survives and makes it to the boss. It is also vital here to build up buffs, using at least the first skill repeatedly. When you arrive to the boss, use potent hero's blessing, then 2 turns later hero's blessing, and hope your team finish off the boss in time. This boss don't have big damage, so fortunately I don't even need heals, it was ok to use them up during the trash.

That's all, I hope my advices helped. The loot is very nice, truckload of lvl 3 diamonds each day, now I have lvl 7 diamonds in every slot for 3 eudaemons, thanks to unlimited events. Good luck with this!


Minggu, 09 Agustus 2015

Leave your eudaemon home

Today I would like to write about one of the late features of Wartune, eudaemon, with a new perspective. 

Eudaemon is cool, right? Insane amount of extra damage, making pve events easier, and a crapload of new stats to develop, which means a lot of new goals. Well, this could have been the developers intention. To me, eudaemon is different.

Eudaemon is the main reason of the game having so huge lag, so many events are unplayable for me now. Especially events where 4 or even 8 eudaemons are present in additions to the players, well, thats beyond the capacity of Flash player. 
Eudaemons make one of Wartune's most disgusting feature, chaos rune an even annoying feature. Now even in 1 vs 1 the game is about who has faster connenction and can launch chaos rune first.. 
A very basic bug is not corrected since the eudaemon's release: in any event where damage counts, the eudaemon damage is not counted. So in world boss, in atoll boss they just do one thing: they steal gold from players.
Eudaemon is making the gap between players with different budget even bigger. Because now if I have 2x BR than you, then my eudaemon has 2x BR as well, so now we will deal 4x more damage.

Anyway, you know my blog is not about ranting (ok, its partially about that), but its about giving advices. So here is my suggestion:

There are many situations, where it is better to leave your Eudaemon home.

1. World boss. You don't get any gold for the eudaemon damage. So all it does, make the WB die faster, and everyone get less gold. It also makes your fight slower, so you also get less gold. All you miss when you leave him is the +20-30 max rage. The gains will easily compensate you.

2. Atoll boss. 4 player and 4 eudaemon will lag your computer to hell. And will halve your gains like on WB. Unless AB is incredibly high HP and we just want to get rid of it, we leave eudaemons out.

3. Arena. 8 players and 8 eudaemons, each AOEing the other 8 targets, this is the true lagfest. On my computer, it's a slow motion. After my friend, Nono has quit, i kept trying arena for a week with full team. And it was almost as disgusting experience as playing Steel Wars. So now I kinda gave up, and do arena solo like many others. But hell I don't want anyone play the chaos game on me. I don't take eudaemon even there. Chaos me, and I will merrily chaos you back, then delphic hell thunder etc your team. Often I kill teams with 8 participants.

I'm sure there are other events too where you better leave eudaemons. In GB, XGB when I solo vs teams of 4 people, if they could chaos me for 3 rounds, it would give them too much advantage. So I often even rest eudaemon there too.

Of course, eudaemon is useful in other situations, like in pve. Sky trial, Purgatory are all easier with eudaemons, and Narrenda would be impossible without them. Dragon invasion, I'm not so sure - we tried once without them, and had the same result. The extra lag they create counter the extra damage :) But don't consider eudaemon as your default attachment. Rather, its a kind of boost, which you use in some situations...