Tampilkan postingan dengan label resist reduce. Tampilkan semua postingan
Tampilkan postingan dengan label resist reduce. Tampilkan semua postingan

Rabu, 02 September 2015

Consequences of the unlimited resist event

In my recent article, I already mentioned that the unlimited resist event changed the balance in Wartune. People are full of level 9 resist gems, some even lvl 10 ones - and the resist reduce level is nowhere close to that.

As you know, resist gives a modifier to damage: The multiplier is
(1 + (your resist reduce - opponent's resist)/833)
As long as resist and reducers were in par, this meant a +-20% damage. But let's check what happens when I have an 1500 dark resist, and your resist reduce is 900:
(1+(900-1500)/833)= 0,28.
So you will deal only 28% of your normal damage. That's pretty tough.

We just had a Class Wars. I'm not a big casher, but it seems with determination and time I start swimming with the big fish (but only as their food). Now again I made it into top16. I did 5 dark dimensions to pump up my dark resist to 1500. Also had 1100 wind and light resist (and yes, this means I went against reason, and did even some lvl 10 resist gems, and now I can bang my head into wall, with lvl 9 resist coming tomorrow).

Out of 15 rounds, I got only 5 players who dared to use dark sylph. All big names, very far above my BR, much stronger than me: still, I could beat 4 of them. 72% damage reducting is a real killer. The other 10 players, they used all sylph except for electro: there was fire, water, wind and light too. I used wind sylph, that was my other orange PATK sylph who could use the equipment of my temporarily retired Aegis. My final result was 8:7 which I think is pretty unrealistic for my BR (and the amount of money I spent), the usual 14:2 would have been more reasonable.

But the current resist mess made the pvp game a pretty stone-scissors-paper game. Which is fun, everyone have a chance to win, and you need a heavy mind-game trying to figure out who is going to use what, and which 3 resist should you use. But I'm sure the majority of players - especially heavy spenders - wont like this. It is rumored dimension resist bonuses were reduced due to whale's pleas, and I'm sure we are getting another resist nerf soon.

Until then, enjoy it: complete sky trial, purgatory, narrenda, farm people in battleground: and dread the day when the nerf finally comes; when all the tendonitis you collected from doing dimension 3 hours each day becames meaningless.

Minggu, 25 Januari 2015

Resist and resist reduction

When Wartune introduced resists, I thought finally there is the answer to the sylph delphics which one-shot people regardless of their HP. Well, it wasn't, but the problem solved itself - because the smart developers corrected the lord divine medallion bug with patch 3.1 (which counted LD damage bonus twice), and people get a lot of HP and defense from other sources. Resist itself didn't help much because the initially so-rare will crystals became super-common later. So it was pretty difficult to have a higher resist than the opponent's resist reduce. For thsi reason, resist didn't do much in pvp, it helped only in pve like sky trials or god's descent.


Probably the developers have sensed this flaw, so they added a huge resist boost with dimensions. They did add will crystal bonus too, but to a less extent. Right now, my resists looks like this (see to the left) with Hades equipped. I have 5 electro dimensions (1 advanced, 3 intermediate and one basic). If we suppose the strong players have a similar reduce resist like me, then their Hercules deals 62% less damage on me. (see here how resist damage reduction is calculated.) Also you can see that I don't bother having a significant secondary and tertiary resistance. Couldn't make them as high as 870 anyway, so in pvp they wouldn't help. In pvp (sky trial, god's descent), I just convert my best crystals to the proper element when necessary.

So with dimensions, resistance finally became a useful stat. And it is an important tactical element which dimensions you do. With this super-high resistance, I was able to kill God's descent boss 29 - with one attempt - AFK!!

And resist is now important in PVP - in battleground, I could kill R4GE, while he had more than 100k advantage in BR:
(And this is not a boasting - I have maximum respect for the live player behind the ToK NM shadow - it's just an example what resist can do now.)

So, be careful what dimensions you do. I seem to find a lot more dimensions than I use, so I can select. I was lucky to get a lot of electro and keep getting more, so I will stick around with that for a while. Although Hercules is the most common sylph, people will change tactic eventually. Going heavy-dark is another option, for a mage, it is a must if you want to be good in Class Wars. I really like when in a game, tactics becomes important, and its no longer just a who-have-the-higher BR competiton.


Senin, 13 Oktober 2014

Wartune resist calculator

I promised a while ago that I will make you a Wartune resist calculator. It's complete now, you can try it on tis link, or just click "Resist calculator" in the top menu.
 You don't need to collect a large amount of data and do tests. Just do one simple attack, write down the numbers, and you will know exactly how much is your opponent's resistance. Great for sky trials, God's descent, and any other place where you want to see how the combat works.

Some fun facts about resistance:

  • You need at least 167 more resist reduce than your opponent's resistance to have maximum damage.
  • Players can now increase their reduce resist faster than their resists, so for veteran players in pvp resist only matters when you fight your own element.
  • Looks like since patch 3.1, resist and resist reduce has changed seriously when you are not in awakened form. Play around with the resist calculator, and you will see.