When Wartune introduced resists, I thought finally there is the answer to the sylph delphics which one-shot people regardless of their HP. Well, it wasn't, but the problem solved itself - because the smart developers corrected the lord divine medallion bug with patch 3.1 (which counted LD damage bonus twice), and people get a lot of HP and defense from other sources. Resist itself didn't help much because the initially so-rare will crystals became super-common later. So it was pretty difficult to have a higher resist than the opponent's resist reduce. For thsi reason, resist didn't do much in pvp, it helped only in pve like sky trials or god's descent.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivMJ3s_Y9BbBkJcvZ9GBulvhzxifgSE3mshl3Ovv3sJXY7RW4FHO0IlYH5Jl0fNhLxsHwG7eCM3gb-Vds1RtT9dc8J2Jm_jLfHTBjHrMm1NZoXphj_J1o1dQdC3KYmxGemBC3ffy9INg/s1600/my-resists.jpg)
Probably the developers have sensed this flaw, so they added a huge resist boost with dimensions. They did add will crystal bonus too, but to a less extent. Right now, my resists looks like this (see to the left) with Hades equipped. I have 5 electro dimensions (1 advanced, 3 intermediate and one basic). If we suppose the strong players have a similar reduce resist like me, then their Hercules deals 62% less damage on me. (see here how resist damage reduction is calculated.) Also you can see that I don't bother having a significant secondary and tertiary resistance. Couldn't make them as high as 870 anyway, so in pvp they wouldn't help. In pvp (sky trial, god's descent), I just convert my best crystals to the proper element when necessary.
So with dimensions, resistance finally became a useful stat. And it is an important tactical element which dimensions you do. With this super-high resistance, I was able to kill God's descent boss 29 - with one attempt - AFK!!
And resist is now important in PVP - in battleground, I could kill R4GE, while he had more than 100k advantage in BR:
(And this is not a boasting - I have maximum respect for the live player behind the ToK NM shadow - it's just an example what resist can do now.)
So, be careful what dimensions you do. I seem to find a lot more dimensions than I use, so I can select. I was lucky to get a lot of electro and keep getting more, so I will stick around with that for a while. Although Hercules is the most common sylph, people will change tactic eventually. Going heavy-dark is another option, for a mage, it is a must if you want to be good in Class Wars. I really like when in a game, tactics becomes important, and its no longer just a who-have-the-higher BR competiton.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivMJ3s_Y9BbBkJcvZ9GBulvhzxifgSE3mshl3Ovv3sJXY7RW4FHO0IlYH5Jl0fNhLxsHwG7eCM3gb-Vds1RtT9dc8J2Jm_jLfHTBjHrMm1NZoXphj_J1o1dQdC3KYmxGemBC3ffy9INg/s1600/my-resists.jpg)
Probably the developers have sensed this flaw, so they added a huge resist boost with dimensions. They did add will crystal bonus too, but to a less extent. Right now, my resists looks like this (see to the left) with Hades equipped. I have 5 electro dimensions (1 advanced, 3 intermediate and one basic). If we suppose the strong players have a similar reduce resist like me, then their Hercules deals 62% less damage on me. (see here how resist damage reduction is calculated.) Also you can see that I don't bother having a significant secondary and tertiary resistance. Couldn't make them as high as 870 anyway, so in pvp they wouldn't help. In pvp (sky trial, god's descent), I just convert my best crystals to the proper element when necessary.
So with dimensions, resistance finally became a useful stat. And it is an important tactical element which dimensions you do. With this super-high resistance, I was able to kill God's descent boss 29 - with one attempt - AFK!!
And resist is now important in PVP - in battleground, I could kill R4GE, while he had more than 100k advantage in BR:
(And this is not a boasting - I have maximum respect for the live player behind the ToK NM shadow - it's just an example what resist can do now.)
So, be careful what dimensions you do. I seem to find a lot more dimensions than I use, so I can select. I was lucky to get a lot of electro and keep getting more, so I will stick around with that for a while. Although Hercules is the most common sylph, people will change tactic eventually. Going heavy-dark is another option, for a mage, it is a must if you want to be good in Class Wars. I really like when in a game, tactics becomes important, and its no longer just a who-have-the-higher BR competiton.