Tampilkan postingan dengan label nerf. Tampilkan semua postingan
Tampilkan postingan dengan label nerf. Tampilkan semua postingan

Jumat, 04 Maret 2016

Wartune cloth event nerfs

I wish there would be some happy news around for Wartune, like unlimited events returning, or nerfs being undone, or caching enabled again... But sadly, the opposite is happening. They nerf something every day. Now the cloth events are nerfed further - where you didn't think there was anything remaining there to be nerfed.

1. Cloth synthesis no longer awarding fashion core shards. No one can explain this one. Getting 5-6 fashion cores for free? What was so bad about it so you had to take it away from us?

2. Clothing synthesis no longer awards "unlimited" cloth chests. Previously, if you made 2x lvl 5 armor on the same day, you could claim 2x the chest reward, containing random cloth. A little thing, but it did matter. I think they did not even want to nerf, they just try to make things simpler - but they do it the wrong way. I ignore cloth synth events since a while, I will continue doing so.

3. Cloth set exchange. We have a new cloth set exchange, where you can exchange 210 event chest for a cloth set you might have missed earlier. Wait a moment... I do have clothing shards for that purpose already! I sincerely hope that this panel is not what it looks like. Ie. making new cloth set sold only for balens, unavailable for clothing shards. They already did this to ancient beast shards - letting people collect them, then making it useless - I hope it's not going to happen to clothing shards.

With my next blog entry, I will try to make a sacred golden tree analysis (the most broken thing in Wartune's history), if you have any data, please send it to me or post it here.



Jumat, 06 November 2015

Wartune patch 5.1 good vs bad

Here is the new Wartune patch, and as usual, I would like to go through the changes, to see what's good and what's bad.

The good changes

Dimensions

After not one, but three nerfs, finally something good happened to dimensions! You can spend 10 energy to find the next post or the exit on the given level. This change is really great, I think the developers never came so happy to guess what would make players happy. Lately I hated dimensions with true passions, taking so much time, and so monotonic. But now, with this change, you can do dimensions really quick. Saves a ton of playing time, thanks, devs!

Sylph expedition
Now you can blitz sylph expedition to the last level you reached. Also, skill CDs reset for every ecounter, and some cooldowns have been shortened. In addition to that, rewards have been improved, you now get about twice as much divine souls as before. 
All in all, this is a fabolous change, if I had the opportunity to ask changes in sylph expedition, I would have asked for less. There is only one small issue with rewards: although the divine soul amount has been doubled, the new divine soul event gives reward only for lvl 5+ divine souls. This is a big nerf, it means with even double expedition rewards, players will get a loss less per month. But all in all, I'm satisfied, because this change saves me a lot of playing time as well each day.

Guild boss changes
I'm not sure what was the original goal with these changes. I think the boss was supposed to be unkillable until you do the mini-quests, but we just went there and killed it. The reward was a lot more fangs than before, so I consider this a positive change :)

Golden road changes
Golden road didn't worth using for cloth shards even before, and the loot is worse now. There are only 1s and 2s on the board now, while previously there were two 5s. Why I put it on the positive list then? Because the current form is much more honest. Now you can see clearly that you can't win anything, and as such, you will not do it. Much, much more honest than before. If they would reduce dice roll cost to 20 balens, and add some squares with 3s and 5s, this would be an okay casher feature.

Bug corrections and other small changes
Unfortunately, it's a rare joy when one of the numerous bugs get corrected. And it seems this patch was no exception, the few bugs the developers corrected were mostly beneficial to the players (see below, Exploit removal). However, it seems eudaemon finally counts in WB, which is a positive change (can't confirm it 100% yet, but looks like so).
There are also many small changes, like new items for weekly pack (couldn't check this yet), new items on VIP wheel, some extra comfort functions, these are of course good.

The bad changes

Tower of kings "optimization"

In Wartune's language, optimization means "brutally nerfed" so I was afraid when I saw ToK have been optimized. Fortunately, I had a pleasant surprise - at first. in Tok NM, they replaced the eudaemon junk with mount training whips - of which, we never have enough. And the quantity is really nice, I got 368 from the first run. Also, our HP has increased by 400K during run, which certainly helped. There was one suspicious happening, though: all opponents were in one row. With an empty row behind them. I'm afraid that 2nd row will be filled with eudaemons the next day... and my fear came true. ToK with eudaemons is worse than I thought. MUCH worse. Its not only insane lag (the run took us 35 minutes) but the kids are tougher than their masters - prolly some bug, they have medallions too it seems. So while I first thought ToK is a good change, actually, it is a bad one. Very bad one. Bad enough to counter sylph expedition :(

Atoll boss
The Defend sylph atoll event has been completely revampled. Now you have to kill 30 little sylph (each drops 1-2 glint of magic, magical moonlight and sylph crystalloid), also sometimes a boss spawns, which dropped for me 10 adv sepu, 10 mystery rune.
Well, the first thing you will notice about this change, you can no longer get gold. Previously, one could get 15-25M gold daily from Atoll Boss. This is a huge loss, especially since the game requires a lot of gold lately.
Second, killing the little ones is a really senseless grind, evokes the age of farming them for sepulcrum. It's equally boring - although killing the AB for 15-20 mins was boring as well.
Thirdly, when the boss spawns, you have to race for it, whoever gets there first can kill it. 
All in all, this event no longer worth the time spent on it. If you low on glint/moonlight, do it, otherwise feel free to skip it. 

Game box
The mini-games were already nerfed in the past: you could do them only for 7 days every month, and the rewards were reduced. Now the minigames got a huge, mindblasting multi-nerf.
First, you can do them even less times than before. 4 fishing, jewel hunt and cloud adventure per month. 
Second, all the advancement players have achieved so far is deleted, gone forever. You were proud reaching lvl 37 in fishing or jewel hunt, and getting more loot than a lvl 1? No longer the case. Cloud adventure is no longer fun, there are no bosses, and sometimes you will even move backwards. Also, you have to fight yourself which is particularly stupid.
Also, loot has been nerfed beyong recognition. Fishing is especially painful, no more fashion cores or vip cards. But the shadow crystal and bounty scroll is still there :( No more bound balens and golden tree branches from cloud adventure. You can get nickles, but my exchange panel shows 4 completely useless items. Fortunately, this refresh every day, so something useful might come up eventually.
This change has one positive effect, though. It reduces the time you have to spend playing, which is a positive thing.

Holy forge nerf?
This is unconfirmed yet, but previously, chances for holy forge were public. 50%, 40% etc. Now these numbers have disappeared, chance is not displayed. And this never means anything good... Maybe nothing changed, but you never know :)
..




Exploit removal
Every game has some "legal" exploits which everyone uses and the devs don't care about it. When they finally get corrected, we always understand, but it's also a sad thing. The most severe is the way the event resets has changed. Previously, events reset at 5am, but new events were added at midnight. So if you were awake at midnight, you could do once-per-day events once more. This is no longer possible. The good side is, we can finally have enough sleep :)
Another glitch we are sad to see go, is the arena relog trick. If you were losing in arena, you could relog, and retain attempt. This is no longer possible, you get rewards in mail.

Spire NM
A harder version of something, with better loot, this can't go wrong, right? nah. It can go wrong every possible way.
1. The mobs have just too much hp. so it is insanely boring.
2. Eudaemons create a nice lag. So timing delphics to finish off debuffing bosses is very difficult.
3. The event is bugged, like you can't see boss buff, sometimes you can't use skills, sometimes you get 2 boss at once, etc.
4. The loot is not significantly better. Shadow crystals? c'mon.
So I will stick with choose-normal, start it, log off then finish it offline.

New eudaemon: Blood warrior
We really don't need more eudaemons, we have enough, thanks. It means only it takes ever more skill chests to max out the current ones.

New bugs
Sadly, we have a lot of new bugs. The most annoying is the reset problem: events don't reset, campfire don't reset, ToA don't reset, guildboss don't reset... Not to mention the bugs with the new "hide other object" feature. A patch is legal only if it wont make the game unplayable!

Summary

Although there are some really "bad changes", my overall experssion of this patch first was positive. Lately, my biggest problem with the game  was that it is taking too much time. The dimension and sylph expedition  changes save me a tremendous amount of time. Even some bad changes - I can play mini-games less often, and Atoll boss is so bad I wont do it anymore - save me more time. I also admit I had sleep problems: usually I like to go to sleep at 11:30-12pm, but because of the event reset, I often had to stay awake until 1am. Now I can sleep more :) 
But, as I said, only my first expression was the patch is positive. But when I realized how disgusting ToK became, and I saw no events are working due to reset problems (all because the developers wanted to take away things from us, to reduce reward, to nerf, and in their haste they again ruin many things), then it became clear this patch is BAD. The game would have stayed better if they don't add it. Or even better, if they add ONLY the good things.
You know, my other favorite, Doomlord does not nerf. They just add things. Don't take away. Don't reduce rewards. Why these Chinese do it? I will never understand. 




Kamis, 17 September 2015

Wartune Patch 5.0 analysis

I wanted to wait with comments of the new Wartune patch until I see it with my own eyes. Yes, there is some good stuff - but for some unknown reason, the developers main hobby is still nerfing. So, let's see what are the good changes, are what are the bad ones.

The good changes

Tara temple
An easy new weekly dungeon, with very nice reward. Everyone loves this addition.

Hell mode
A new challenge is always cool, and the way reward is given is really great, you can choose which item you need, and do that hell dungeon. We tried hell eternal forest, and could do it on 1st try, but the first boss was really hard, we could barely beat it. (Two people with 2.7M BR, two with 2.2M).
Update: The 2nd day was not so cool, we got ALL 3 boss at final stage... Laughed, cursed a bit then left. New patch = new bugs.


Atoll boss time displayed
A great help, now we can see when the AB will spawn. A needed addition.

Eudaemon arena
A new event with decent loot, I like it, although it has 2 drawbacks: increasing game time again, and it's a fixed time during the day, easy to miss.

Patch notes
Now you can read the patch notes ingame, a very useful addition to see the summary of changes.

Fast sylph change
Changing sylph assigned to player/eudaemon is now more easier, a very convenient thing.


Sylph skills
Now you can forget a sylph skill - finally! Too bad it costs 300 balens, but at least it is possible. Also, now there is a Learn skill button which can learn you a skill for free. Too good to be true? Yeah. Because you learn a RANDOM skill this way. Ie. this feature is totally useless; unless you try to learn the 15000 balen skill for your Odin, in which case forgetting the wrong skill multiple times is still cheaper. The developers managed to mess up even a good feature. Shameful creatures.




New fate ability
New things to improve are always cool. So we have a new fate skill to improve, via weekly pvp chests. But why we can't use fate stones there? Or at least allow us to exchange it for something useful? I got 25000 of them...

Equipment refinement
Now, after refinement, you can't get worse stats. It can change - like you can get a charisma10 from a block10 - but level will not decrease. An awesome change, but it might bring grief to those who already upgraded multiple equipment to mythic with level 6-9 refinement stats; or used all their purify crystals / refinement crystals / elite refinement crystals earlier. Wartune is like the stock exchange, you never know what comes, raising you to the heaven, or throwing you down to hell...


The bad changes

Sylph arena
This event has been nerfed horribly. You can no longer choose your opponent - it's totally random. Ok, not totally: it seems there is a higher chance that you get a particularly strong opponent. My sylph team has a total BR of some 420K, still, 1/3 of the time I get an opponent with similar or higher BR, what a coincidence :) They also joined the groups. There is only one group now for Kabam, R2Games etc... So 99,99% of the people have no chance to rank anywhere. Also they removed the daily reward (why???), and it looks like no more advanced sepulcrum in weekly reward... Just this change alone is trashing all the good changes. Their patch message is particularly funny:
"Greatly improved matching and rewards."

Recovery nerf
In Wartune's history, this nerf is the one which I have the most difficulty to understand. Recovery was a good invention: each day, you could choose an event you skipped, and you could claim at least some of the rewards. Dragon Invasion was a super-boring event after a while, with useless rewards. The only thing we did it for was the 10M gold: about 25% of our daily gold income. With recovery, I could claim this 10M gold. Now I can choose, spend 20 more minutes each day, or lose this 10M. A completely senseless nerf, it's only goal is to get rid of players.

Sky trail
There are so much to do in Wartune, it's just beyond me why they need to "fix" something that doesn't need to be fixed. Sky trial was just a good progression event. The only problem with it was the obsolete reward - and this is the only thing they didn't change. You still get sepulcrum, star tear, star sand etc. the same crap as before. With previous sky trial, once you went far enough, it took you just one click to get a handful of rewards each day. Not any more. This change is a FAIL.

No more crypt keys
Crypt key was a rare drop in dungeon blitzes for your skeleton key. In fact, since we maxed out XP since an eternity, this was the only point of using up the stamina, getting crypt key. An earlier patch has nerfed this, but luckily, there was one dungeon remaining which still had the crypt keys: Buradoth's Grave. It is no more. So effectively, besides losing the 10M gold each day from recovery, we lose 75 bound balen each as well. On a side note, you can't get any more refinement crystals either from these blitzes. So if you didn't refine your equipment to max, bad luck. You can't do it anymore.

Purgatory maze reward changes
Now in purgatory maze we get only vulcan hammers and vulcan stoves instead of the previous loot (moon dust, divine stones, resist crystals etc). Actually, on the short term, these are positive changes, since everyone needs a lot of these hammers/stoves. But. Narrenda/Tara already gives enough of these. Even if only those dungeons would give them, people would still max out holy forge in a few months. But with Purgatory reward change, everyone will have max holy forge in no time. Being better in Narrenda and killing 3 boss instead of 1 will have no meaning. And when everyone maxed out holy forge, and trying to build Odin, Freya etc. which requires thousands of moon dusts, then you will understand why this is a bad change.
Please also note that Purgatory got more difficult: so if you couldn't do it to level 30 pre-patch, now you won't do it for a while.

Resist changes
The resist numbers has changed totally. I'm pretty sure this hides a nerf too, but the time was too short, I couldn't figure out how. We shall know soon enough, though :) I suspect caps has changed (max damage bonus reduced from 20% to 10%, maybe reduction is capped too, no clue yet). if you have info, let me know!

Kitten club
Advertised as a new feature which can make players rich, this feature is a huge disappointment. After buying the 5 furniture, and getting cats 2 times for them, I had a netto 80k gold profit per day for a lot of clicks. Nowhere near to compensate for the 10M lost from recovery. And this is not the only problem. Tanks, surfboards and now this kitten crap is very alien to a fantasy game. It's not even funny. It's just disgusting :(


Lag
Don't be fooled by the patch message. Both the game's CPU and memory usage has INCREASED. 2 days after the patch, I still see swirling mists, more graphics, less cached. A good test was doing some arena runs. Previously, when I had 4 vs 4 in arena, the game became slow-motion, but when I was 1 vs 4, it was okay. Now, with 1 vs 4, it became more laggy than before, even so, I saw a new bug: the cursor started blinking around, I had to use hotkeys because the mouse is no longer working when many players cast spells. Today was Titan Wars. 4 vs 4, completely unplayable, while it was just slow before. So the lag got WORSE.
And the big "black screen after refresh" error they added with last patch? Yes we still got it! And wont go away, ever.
The biggest fail here, showing the complete incompetence of developers is what they did with the damage numbers. The game really died with the introduction of eudaemons. In 4 vs 4 battles, everyone AoEing, they displayed 200 numbers at once, freezing the browser. And their answer? Changing the font, instead of removing them entirely or adding an option to turn them off.

Conclusion. This patch is just another nail into the game's coffin. Again, they increased the lag, again, they increased the time needed to play the game, again, they nerfed rewards. Yes, they did a few good things too. But remember: washing the dishes for your mom will not undo a crime of murdering someone.








Senin, 03 Agustus 2015

New dimension strategy

Wartune has nerfed dimension now the third time. Usually one major nerf is enough to get rid of a lot of players in any game, but 3 nerfs to the same feature is a clear show of incompetence. So you can do only 2 things: quit like many others, or try to adapt to the changes. Right now, I'm in the second category, so I try to summarize my current strategy for dimensions, which is entirely different from previous ones.


The first question is, what dimensions to do. First, let's examine the difference between dimensions.


1.) Trials. The new dimensions has a very simplified system, 90% of the events are trials. This is a battle which costs approx. 40 energy, and you get mahra, sepulcrum, crystal shard or will crystal. Do not do basic or beginner trials, it's just a waste of energy. I do only master / expert trials, but if you are short on time, and have to spend energy asap, you can do advanced ones as well. Advanced / expert dimension have more advanced and expert trials.

2.) Chest loot. These are very rare, and contain only a limited number of items. Some are useless (bounty scrolls, dragon souls, rose hazels), some are okay (like 50 mahra), some are very good (like eternal heart or random offering). Even basic dimensions seem to have offerings, so there is not much difference here. 

3.) Hidden balen mines. Mines don't seem to be more common in advanced or extra dimensions. On the contrary, basic and int. dimensions have more event / square, and this seems to be true for mines as well.

4.) Decay rate. A fully explored basic or int. dimension decays in 3 days, an advanced in 6 days, so you get better payoff with advanced / ext dimensions.

5.) Reward. The reward is only crystals shards and will crystals, but you get a lot. Adv / Ext dimensions cost a lot more energy to explore than basic / int, but they don't give that much more crystals.

Considering the above, it would be better strategy to do only basic and intermediate dimensions - if we would have an unlimited number of dimensions open. But we get so much energy (4800 per day, plus bonus) it can be easily achieved that you have 5 fully explored advanced dimensions all the time. And it's just a matter of gold now to get enough advanced dimensions. If you got an exended, you can toy around with that and use some basic / int meanwhile.

So based on these, my strategy is this:
1. Open an advanced dimension every day.
2. Explore it fully as fast as possible, do only master / expert trials.
3. If I can't spend all energy, I don't worry to much: my free time is more valuable than a few extra crystals.

About balen mines: some people like to explore all squares in hope to find balen mines. This is a bad strategy. Mathematically, it doesn't matter if you explore 500 squares by fully exploring 2 level, or fast-exploring 10 levels. You will see the same number of unexplored squares, you have equal chance to find a mine. But the final reward will be drastically different.

PS: I updated the mytery shop table for you.