Tampilkan postingan dengan label wild shop. Tampilkan semua postingan
Tampilkan postingan dengan label wild shop. Tampilkan semua postingan

Jumat, 17 Juli 2015

Discussion of the new Wartune patch

Unfortunately, I do not have a high level character on tests servers, so I have only 2nd hand information of the Wartune patch changes coming to every server next week. Fortunately, there are a lot of information on the forums, so now we have a vague idea of what's coming. I write a short summary here of the big changes (there are many small ones too I don't list now, like sylph attached to eudameon, new emo icons etc), and try to analyze the consequences.

The good changes

Mounts
Several great additions here. We get 4 new free mounts, and they even move faster than the previous ones. They can be trained with whips. 
Also the developers implemented something I suggested earlier: you can recycle duplicate mount cards, and buy mounts you missed for the "beast souls" you receive. Let's hope we can exchange the old beast shards for beast souls (I wonder why they created a new item in the first place).


New mpd, Narrandera remains
A new mpd is always a cool challenge. As I heard, originally this was for 8 people on the Chinese servers, and the 2 teams had to kill 2 bosses parallel, at the same time. Our version got adapted to the more abandoned servers, here you take only the normal 4-people team, and those 4 players are split to attack the 2 bosses. It's similar to Eternal Forest's first bosses, one is physical, the other is magical immune.
This mpd is once a week. I think this a is a good change. Yes, it  means less loot, longer time to collect the mythic armor pieces which are dropped here. But I like that the time required to play the game is not increased, we can do this on the weekend when we have time.

Bounty targets
A challenge ladder for eudaemons, similar to sylph expedition. Now we have to start developing a 2nd and 3rd eudaemon, that's bad, you would say - fortunately, 90% of the eudaemon's strength comes for free, from it's level, so all you need here is just blood of zeus and buying skills chests from guild shop which you do anyway. So this is a new way to get loot, hopefully useful items, and it doesn't take too much extra time.

Sylph arena rewards upgraded
Now you can choose to get advanced sepulcrum and sylph enchant pack instead of normal sepulcrum and sylph equip shard as reward for sylph arena ranking, that's a good chance.

Circus rewards upgraded
Finally :) But prolly still not enough to waste time on this. But, when you got enough imperial seals from goodies link so you can run a complete circuit without spending too much time, then at least you will get some useful reward.





The bad changes

Wild shop changes
Wild shop changed drastically. It has a lot of new items, mostly useful ones: beads of influence, eudaemon stuff, divinity souls, advanced mahra etc. This is a good thing. But instead of paying for them only with free commodities (insignia, daru etc) now there is always a balen cost associated. And most of the prices are irrealistically high. Also, the refresh cost is now balen instead of daru. This is a very, very bad thing. And fashion cores and good luck charms are gone. This is bad too. But you can pay with bound balens too, at least. So adding new and useful items would be cool, but in overall, this is nerf, sadly. If I were them, I would have added some balen cost (but not so high as now), and would have kept the daru refresh.

Dimensions
Dimensions were already "optimized" twice in Wartune's history, and both time we got a heavy nerf. Looks like this third time is no exception :( At first glance, there are some nice things. A mini-map, you can see how many objects you need to finish, you can even locate a hidden object for 10 energy. But there are much more negative changes.
Looks like the chest contents are downgraded once more, there are less (or not at all?) bound balen as treasure. The reapers seem to be replaced by "trials" which give random treasure (much worse than the eudaemon crystals we got earlier). Some even reported lack of dragon den, and dimensions expiring faster, but that seems unbelieveable to me so still need to confirm. 
The energy regenerates gradually instead of resetting at server reset (bad thing, imho), and various moves has now various costs. Moving to an empty is only 4 energy, but moving to an object costs much more. Can't judge that part, will see if it is good or not.

Sylph merge
For me, one of the most important thing in a game is to have long-term goals. When I read about sylph merge, it sounded an exciting thing, something which will take a lot of time and effort to achieve. But the result is hugely disappointing. Merging together you Aegis and Athena costs 60000 unbound balens. Yes, thats 600 USD! (was 20k on Chinese) And the skills also cost 6000 and 15000 unbound balens EACH! I think Wartune's publisher has made a huge mistake here. As long as developments costs 300, 500 or 1000 shards, crystals etc. which cost a LOT of balens, there was always a hope that it will get cheaper one day, maybe you can get even some for free. But not here. With sylph merge, it is made clear from the start that this feature is open only to about 20-30 players in total who are willing to spend 1500 USD on this. So Loki/Odin wants to be the Lamborghini of Wartune. The big problem is with this, as soon as it becames obvious for a light or medium casher that he can NEVER reach this goal, he loses interest, and quits. There must be ALWAYS a hope. Even a slight one.
I don't even understand who is the target for this sale. People who could pay 600 USD for this has evolved their Aegis long ago...

Conclusion
We have to adapt, as always. About dimensions, I suggest that you do not open new dimension until the new patch; instead, try to clear and loot up what you already have. I will also use my spare Eternal lights to cover as much as possible.
About wild shop, I will do much more resets each day than I used to, I try to spend most of my mystery stones on free items until it's possible.
Also looks like I have to grow blood of zeus again in my farm (was growing mount whips only since a while).
If you are a super-heavy casher, you prolly don't bother much about my blog. But if you do, I recommend that you do not rush making a Loki (or even Odin). If no one buys them, maybe the developers realize that this time they went too far.
What I learned from Doomlord, never change what is working well, never nerf things, and never piss of players by setting outrageous prices. Because right now it seems their goal is not profit, but some kind of weird sociological experiment :)





Rabu, 24 September 2014

Wild shop strategy

Wild shop is an awesome addition to Wartune. Free players / low cashers can now get items which were out of their reach previously. With 1500 million useless daru stocked up, I run to the shop, refreshed a lot and bought everything with joy on the first day. However, like everything, this can be done smart, or stupid. I will show you how to do this smart.

You can buy in the wild shop for the following resources:
  • Mystery stone. This is the most commonly used resource - and the most scare as well. Use it to buy highly useful items (see later), because you don't get much daily.
  • Insignia. Insignia is a limited resource (see this article). You have to be wise what to buy.
  • Kyanite. Kyanite is a limited resource too, but you need it only for rolling the wheel daily. So it's okay to spend it: as long as you have some.
  • Gold. Gold is a virtually unlimited resource. Visit the wild shop only when you have plenty of gold (after WB / Dragon Invasion), so you don't have to skip a good offer.
  • Daru. I have 1500M daru, and earn 10M+ daily. Even when I have to save up for some future troops, this commodity I considered unlimited, so I buy even stamina potions for it.


Wild shop has the following commodities:

Total trash:

seeds, luck stones, bounty scrolls, divine light, energy cores. These items you can get for free and much cheaper other ways, and/or don't give any BR.
Don't buy these, regardless of the cost. Ever.

Almost trash:

roses, crystalloids, legend stones, star tear. I wouldn't buy these, but I know there are some rose-fans out there... And some low-levels might go for the crystalloids/legend stones too.
Don't pay anything but daru or gold for these, though, the other resources you need more in the long term.
Star tear is supposedly a rare, and sold only for mystery stones. Some people need it desperately, it's their luck if it shows up.

Marginally useful:

level 3 gems. These worth only 2 balens, and you get millions in events for free.
stamina potions. I don't consider XP a value, so to me, a stamina potion worth only a few balens (and only because there is has like 10% chance it can give you a crypt key for a skeleton key).
I buy the above only for daru.

Useful:

Soul crystals, runestones, mount whips. fate stones, single fashion core, good luck charm.
It's okay to buy these for gold, daru, insignia and kyanite, but NOT for mystery stone. If you have maxed out SC and/or fate stones, you might consider spending only gold and daru on those.
Fashion cores and good luck charms are a specialty, because they are very expensive. You should start refreshing shop with a lot of gold so you can buy these if they come up for gold.
Please note that the developers made a mistake: good luck charm should be 1500 insignia, but it is only 150 currently. So it's the best value buy :)

Highly useful:

Mahra, resist crystal, will crystal, sepulcrum, lvl 6-7 gems, clothing, and rare packs of the „Useful” items.
These are the must-buy packs, save up mystery stones to buy only these.


Here is a table to summarize the above. I ordered items by balen / mystery stone value, and marked which are must-buy, buy only if you didn't max it yet, and buy only if you have plenty of the resource you are buying for. Balen value is based on this article.


You strategy should be visit the Wild shop after each automatic refresh, but refresh for daru only when you have plenty of gold. And do multiple refresh-until-I-get-a-rare cycles only if you have enough mystery stones.

Kamis, 18 September 2014

Insignia value skyrockets!

For a long time, insignia was the second most worthless resource after daru. I never had enough inventory space, so I just exchanged it for XP books which I sold for gold. With latest additions, this has changed.


  • You can „train” your marriage tree with insignia, so this cost 750 insignia per day - which turns into runestones, gem packs and fashion shards.
  • New honor ranks mean new medals, which are much more expensive than Lord Divine medal.
  • Since yesterday, you can exchange a nearly unlimited amount of insignia for valuable resources in the Wild Shop.

Let's see how much insignia I earn weekly:
About 3k from guild battles, alike 5-700 from battlegrounds, and about 7-8000 from Tower of King nightmare chests - if we can do all 5 rooms every day (which is not granted lately). So I earn about 10-12k insigna.

And how much I need?
1.) Marriage tree is 5250 per week.
2.) The new max honor medal is 4800 per week.
3.) So I have only 1k left to spend weekly in wild shop?

Right now I still have like 50k saved up in the bank, but its time to begin thinking on this.

Marriage chest.
Let's calculate the average value of these.
(using chances from cosmos chestcollection)


gem pack (value: 3 balens): 0.32 x 3 = 0.96 balen
runestonex10 (value: 20 balens): 0.27 x 20 = 5.4 balens
fashion shardx2 (value: 34 balens): 0.12 x 34 = 4 balens
eternal heartx3 (value: 12 balens): 0.02 x 12 = 0.24 balen
crypt key (value: 75 balens): 0.01 x 75 = 0.75 balen
shadow crystals, xp scroll, roses: value 0 balens.

total value: 11.35 balens

Since you get 10 such chests for 750 insignia,
1 insignia value here: 11.35 x 10 / 750 = 0.15 balen

Wild shop.
In the wild shop, you can buy valuable items for your insignia. I will make a separate article about insignia/balen exchange. Now to make it short, you can make deals in the wild shop where you exchange your insignia for 0.04-0.2 balen. So the marriage chest deal is not so bad.

New medals.
LD medal is 2400 insignia, Great Dragon medal is 4800. There are 2 significant differences: the later gives +100 endurance (+400 BR) and 4% less damage in pvp. That 4% is pretty hard to calculate into BR, it can be anything between 4k and 10k BR. Let's suppose you play for 1 more year, and you pay the weekly +2400 insignia for this +100 endurance and +4% damage reduce. So that's 125k insignia in total. If spent on marriage chests, it worth „only” 18750 balens, sounds like an „okay deal”.

So all 3 uses look decent, what to do now? How to save insignia?

I have 3 suggestions:
  • If the marriage tree is crypt token double-day, and you have 10k+ crypt token like me, use crypt token instead. There you can save 1-2k insignia weekly.
  • For the wild shop, be careful what you buy. Lvl3 gem and stamina potions are bad deal even for insignia, the other BR items (fashion core, luck charm, whip, soul crystal, fate stone, rune stone and of course the super-rares) are okay to buy.
  • After you maxed out your honor, buy the best medal only when it's really necessary - class wars, BR event, important (cross-server?) guild battle. Otherwise a lesser medal is okay too, there is not such a huge difference, and nothing which helps you in pve (god's descent, sky trial etc).