Senin, 25 Januari 2016

Class Wars lessons

I usually enjoy Class Wars in Wartune, for several reasons. 1 vs 1 is still fun and challenging, and lag is not a problem there, like in 4 vs 4. This is the epic championship, the final test which makes sense to all your character development. Strategy and fast decision-making is equally important. It's the same event as the championships in Doomlord, you are doing it more for the glory than for the reward.

I already wrote about Class Wars strategy here and here. But strategy always changes with the game, you have to adapt. I was afraid of not doing well enough, because I decided not to pump up my new Odin yet, and I did not even add defensive passive skills for him because I still try to get as far in sylph expedition as far it's possible, and for that I use the suboptimal offensive passive skills. But I can't complain about the end results. In Prelims, I finished 11th, lost only to JBird, Stormy and George7, I could even win vs Darkdays who had several red merged sylphs. But my BR wasn't enough for Warlords Hall, so I fought in Warriors hall during the finals. There, I managed to rank 1st with 13 victories.

Lately, there are many debates how the winner is decided in case of time-out. Some people in this forum topic claim that healing matters, lowest BR wins etc. I'm pretty sure this is not true. Most of my opponents had lower BR, they healed like hell, and I still won. The official rule is that total damage dealt counts, and I believe it, however I don't have complete trust that the calculation is absolutely correct :) Also don't forget, damage dealt count can do weird things, if your eudaemon dies early on (or you don't even bring it), and you keep damaging your opponent's you might end up winning due to this, even if your opponent is stronger. The same is true for sylphs. If your support sylphs survive much longer than your opponent's, that can be a trouble :)

This time I used an unusual rune setup. I went with chaos+amnesia, instead of my favorite, guardian+healing rune. Chaos is a good choice since long in CW, you can disrupt your opponent for the first 3 round, and against whales, who have strong eudaemons, you can neutralize even a few of his sylph rounds. But I always thought I need either heal or guard rune to survive, or at least to reduce damage. But amnesia is as much fun, if not more. The only problem is chaos/amnesia resist from eudaemons, makes the match even more of a gamble.

Stun is also an important factor still, although most people have maxed out beads of influence. This is because you always have a chance to stun your opponent. And stun is bugged, you usually lose 2 rounds, not one. So if you can stun your opponent just before he sylphs, you have a huge advantage. 

During fights, my general strategy was this: open with chaos rune, rain of fire, delphic hell thunder, lightning, frost bolt, awaken, amnesia, aoe sylph skills to kill the opponent's support sylphs, then rage decrease for opponent. Along with my wind sylphs' rage decrease, this was pretty good. I almost never healed, the group heal from my triton was usually enough. My prediction about resist was also correct (who donated and received the hint sheet know what I'm talking about).

All in all, Class Wars is the event where I'm grateful that the majority of players don't read my blog. When people try to keep alive their wind sylph by healing it, I know there is a good chance he will be shooting his own eudaemon even during the sylph phase. Same thing when people try to chaos me when I'm in sylph mode, and my eudaemon is nowhere.

Next coming up: analysis of new patch. Stay tuned!

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  • Consequences of the unlimited resist eventIn my recent article, I already mentioned that the unlimited resist event changed the balance in Wartune. People are full of level 9 resist gems,… Read More
  • Class Wars lessonsI usually enjoy Class Wars in Wartune, for several reasons. 1 vs 1 is still fun and challenging, and lag is not a problem there, like in 4 vs 4. This … Read More

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